Introduction The Composer is an application for use in OpenSim. If makes building scenes full of objects quick and easy. You don’t need to be an expert to use it, as everything is clearly laid out, and objects can be created, placed and modified just by clicking. The Composer uses “modules”, which are separate objects…
Category: Guide
This guide covers two sets of objects which can display text in your scenes: Image Tools (from the Multimedia module) Image Signs (from the Framed Signs module) Both work in very similar ways, and the differences are mostly cosmetic. Depending on the RezMela Composer modules you have, you might have one or both of these…
A number of objects in RezMela Composer modules are “sittable” – that is, you can sit on them, and your avatar will be animated. Some such objects are not actually seats at all. For example, Animation Orbs are spheres that you can “sit on” which could trigger animations such as dancing. Currently, these objects are…
Smart blocks are interactive blocks that are available in the Melablocks module for the RezMela Composer. Smart blocks are all interactive. While you’re signed into the Composer, you can control the appearance of each block by clicking the “hamburger” icon (three horizontal lines) on the top right of each face. The hamburger icons are only…
The Panocube (Panoramic cube) is a large RezMela App that projects Google Street View images around the user, giving an immersive and interactive experience wherever the Street View cameras have visited. You can purchase the Panocube from Kitely Market here. This is what the Panocube looks like from the outside: It is a nearly 43m…
Non-Player Characters, normally known as NPCs, are avatars that are created by the system rather than by someone logging into OpenSim. They look exactly like users’ avatars, but are controlled by the RezMela system. You can also interact with them to make them do simple tasks. If your App contains the NPCs module in its…
Animation Orbs are small spherical objects that can be used to animate an avatar. Either a regular user avatar or an NPC can be animated. They are used in the same way as seats – see the guide Seating in RezMela for full details of those. This image shows an NPC and a user with…
Water jets are RezMela objects that simulate jets of water such as fountains. They also include appropriate water sounds. There are ten different styles of jet available, each with a different appearance and sound: Here is what they look like: Water jet A Water jet B Water jet C Water jet D Water jet E…
The Place Map Object The Place Map object is a square object that can be placed against any surface (normally a vertical one such as a wall) and which brings the functionality of Google Maps into your RezMela scenes. When you first create a Place Map object, it displays a street map image of the…
Introduction The Web Browser object, as its name suggests, is a way of bringing the World Wide Web into your RezMela scenes. It is based on Google’s Chrome browser, and has much of the functionality of a desktop or mobile browser, along with some extra features for RezMela. Here’s what it looks like when you…
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